#ifndef DW_GRAFFITI_VERTEX_SHADER_H
#	define DW_GRAFFITI_VERTEX_SHADER_H

#include "shader.h"

namespace dw {
	namespace graffiti {

struct VertexShader
:	public Shader< GL_VERTEX_SHADER >
{
public : //! @name Types definitions
	//! @{
	typedef Shader< GL_VERTEX_SHADER > base;
	//! @}

public : //! @name Construction & Destruction
	VertexShader(const char** sources, dw::uint32 sourcesCount)
	:	base(sources, sourcesCount)
	{
	}
};

	} // namespace graffiti
} // namespace dw

#endif // !DW_GRAFFITI_VERTEX_SHADER_H
